The biggest problem, however, isn't any aspect of the gamestick's construction and mechanics, it is rather the fact that gamesticks simply aren't terribly comfortable to hold or accurate in control. The spinner that surrounds the right analog stick turns rather stiffly, however. The various face buttons make good connections and the digital cross-hairs D-pad is far superior to the circular D-pad on the official 360 controller. The general mechanics of the MadCatz gamestick are capable. The key additions are switches for turbo fire and a trackball-replacement spinner that surrounds the right analog stick. The main joystick takes the place of the left analog stick, and all the other face buttons on a standard 360 pad are faithfully included. MadCatz molded the gamestick in 360-styled off-white plastic with grey hard rubber accents around the edges. The result is a relatively compact game stick that merges all of a standard 360 controller's buttons into a square base designed to be held in hand like the classic gamesticks of yore. Addressing such demand, MadCatz has developed and released the Arcade GameStick 360, essentially modernizing the console controller of the '70s with the accoutrement of our modern age. For purists, however, the experience is not the same without the controller these games were originally played with, the old school palm-top gamestick of 2600 vintage. For some the experience of tooling around with Dig Dug, Pac Man, Paper Boy, Frogger, Time Pilot, and others with a modern game pad is good enough. Recently, Xbox Live Arcade on the Xbox 360 has opened the doors to a wealth of easily accessible classic games on a modern system.
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